Welcome To My Portfolio!

My name is Gustav Järn, a young level designer with a deep passion for games and making them. I have always been interested in games and how they are made and also have been a creative person when I was young working with lego blocks. But I got certain that I wanted to make games as a living when I started making custom maps in games such as Warcraft 3 and Skyrim

As a Level designer, I want to create fun and engagingencounter for the players to play and explore in. My core philosophy as a Level designer is to fully immerse the player in the level, as I find that the level is the main way for the players to connect to the game and its world in games through the gameplay, visual and narrative storytelling.

I am currently working at Experimet 101 creating the open-world, post-apocalyptic Kung-Fu fable RPG Biomutant


Knowlege: Single and Multiplayer Level Design, Game Design, QA, Agile working methods(Scrum).

Languages: Unreal Blueprint (Viusal Scripting), C# and Lua

Software: Unreal Engine 4, Unity 5, Defold, Adobe Photoshop, Adobe Illustrator, Maya