Apex construct

Level Design

Studio: Fast Travel Games

Apex Construct is a Virtual Reality only action adventure game, where the players are the last human in a broken world full of danger and mysteries

Quick summary: 
The Game is divided up into two main gameplay loops, fast-paced action gameplay and slow-paced puzzle solving.  My work was from Designing gameplay moments, and concepts, blocking out and build the majority of the levels from the ground up, and reworking and polishing those levels.

My tasks where:
Create single-player levels with a good gameplay and narrative passing.
Find ways to reuse the layout of a level for other levels with vastly different objectives.
Implement the story and other narratives with VO and text scattered around the world.
Setup prefabs that were used throughout the game.
Work with other departments to flesh out the levels with art and AI.