Shield Rush
Game Designer
This is the third game project we did with Futuregames in the Unity 5 Engine
In Shield Rush I worked as a Game Designer and also as the Project manager.
The responsibilities I had under this project starting the design conversations, making sure that the team was aware of our end vision, making sure that we sorted out problems that came up during production and planned the production cost for the game if it would have bin a real production and not a school project.
The production cost for the project was for if we would work further on the game after on 8 more months. This cost was for the salary for everyone with taxes, marketing cost, hardware and software costs , rent and travel cost for events such as GDC, Gamescom and E3 etc.